"Brickbat.Throw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"95,100"
	
	rndwave
	{
		"wave"			"weapons/brickbat/swing1.wav"
		"wave"			"weapons/brickbat/swing2.wav"
	}
}